General Method for Adding, Changing, and Deleting Objects |
In general, there are three things you can do with any type of musical object or symbol, such as a note or dynamic mark. You can add, change, or delete it. The general procedures for accomplishing each of these three tasks in Composer are outlined below. Note that some editing operations, such as copy and paste, are based not on selected objects but on selected regions of the score such as a range of measures in one or more staves. For details, see Selecting and Editing Regions of a Score. To add an object: 1. Enter Add Mode by one of the following methods:
-- OR --
-- OR --
The mouse cursor will change to this shape:
3. Move the cursor to where you want to add the object and click the mouse. This procedure for adding objects is described in more detail in the topic Adding Objects Using Palettes. To change an object: 1. Enter Select Mode by one of the following methods:
-- OR --
-- OR --
The mouse cursor will change to this shape:
The palette and the Object Menu will be updated to offer you editing options specific to the type of object you have selected. A selected object is highlighted in blue.
The procedure for changing objects is described in more detail in the topic Changing Object Properties Using Palettes. To delete an object:
-- OR -- Hit the ENTER key to switch from Add Mode or Step-Time Record Mode.
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